/*
  flamingo - 2D Game Engine
  Copyright (C) 2009 Bradley Zeis

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.

  Bradley Zeis
  flamingoengine@gmail.com
*/

/* -------- Painter METHODS -------- */
/* Initialization */
void Painter_dealloc(Painter *self);
PyObject *Painter_new(PyTypeObject *type, PyObject *args, PyObject *kwds);
int Painter_init(Painter *self, PyObject *args);
/* Presentation */
PyObject *Painter_repr(Painter *self);
PyObject *Painter_str(Painter *self);
/* General Functions */
PyObject *Painter_draw(Painter *self, PyObject *args);

/* -------- SCREEN METHODS -------- */
/* Initialization */
void Screen_dealloc(Screen *self);
PyObject *Screen_new(PyTypeObject *type, PyObject *args, PyObject *kwds);
int Screen_init(Screen *self, PyObject *args);
/* Presentation */
PyObject *Screen_repr(Screen *self);
PyObject *Screen_str(Screen *self);
/* General Functions */
void Screen_load_identity(Screen *self);
PyObject *Screen_draw(Screen *self, PyObject *args);
void udraw_bones(Bone *bone);

PyMODINIT_FUNC initscreen(void);
